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 Braleth RP info sheet.

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MPY
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Braleth RP info sheet. Empty
PostSubject: Braleth RP info sheet.   Braleth RP info sheet. Icon_minitimeFri May 15, 2020 11:08 am

The main continent is called Braleth, this is where the RP will take place. There are 4 main countries in Braleth, and numerous small lands whose borders are constantly shifting.

There are two types of Magic in Braleth.

Arcane Magic: practitioners of the Arcane can channel and manifest their will. They can conjure items from nothing, reshape existing items, fight using elemental bolts, etc.

Spiritual Magic: Shaman's channel their power by invoking the spirits of the elements and the ancestors. Not as powerful as Arcane Magic, Spiritual Magic is used more to maintain the balance of nature, divination and other ways of guiding people.

The Races of Braleth are as follows:

The Ancients (Elon'kel): The first race, masters of both Arcane and Spiritual magic. The entire race was wiped out or changed during the Shaman Wars, when factions developed amongst the Shamans on how Spiritual Magic should be used.

The Bright/High Elves (Shai'kel): The closest living relatives of the Elon'kel. Shai'kel prefer use of Arcane over Spiritual Magic and scorn the use of tools in their crafting, considering such things as primitive and 'for lesser races'. Their buildings are shaped from a stone using the Arcane. A 'miner' would draw metal from the ground using the Arcane, a 'metalsmith' would shape an object from a single piece of raw metal without needing a forge, etc. A fair skinned race with bright eyes. Green and blue are most common, but golden is not unheard of.
Mostly live in the Kingdom of Laeseon.

Forest Elves (Ferrol'kel):
Ferrol'kel live in balance with Nature. As such, they are more attuned to Spiritual Magic than the Arcane. A Ferrol'kel Shaman that breaks the rules and practices the forbidden arts can expect a swift death if caught.
Believing in maintaining the balance means that their dwellings are shaped from living trees, indicating that although not as well attuned as their Shai'kel cousins, Ferrol'kel can use the Arcane to some degree. When the Ferrol'kel hunt, they use all parts of their kill, making their clothes from furs and leathers, jewellery and tools made from bones, etc. They are a tanned to dark skinned race, with the greatest range of eye colours. Live mostly in the wilderness outside of any kingdom's borders.

Dark Elves (Drai'kel): Drai'kel neither excel or subceed in either form of magic. They are more tribal in nature than their Shai'kel cousins. They revere  the Night and the Stars more than any other Kel race. They are considered to be scavengers and are more likely to use tools than other kel. Drai'kel have developed exceptional stealth skills. They are also the only Kel race to have a season for which breeding will produce offspring, though it has been observed that the race is what can only be described as promiscuous and develop earlier than their Kel cousins. Living semi-nocturnal lives has, for reasons unknown to the greatest Kel academics, resulted in their skin darkening to a gray or purple/gray. Their eyes are also typically darker colours than that of other Kel, shades of red or purple being quite common. Live mostly in the Kingdom of Khadaria.

Orcs (Orckonn): A savage and primitive race with little to no skill in any type of Magic, they make up for it with sheer numbers, breeding quicker than the Kel races and often having two or three children at a time. Orckonn frequently raid the neighbouring Kingdom's and take captives. Orckonn's prefer to capture Drai'kel due to their promiscuity, but will capture any race they can (It has been noted that some Drai'kel seem to enjoy being captured by Orckonn. And that they then enjoy escaping and killing their captors by stealth just as much). Orckonn are green/gray skinned with black eyes and often have tusks. Occasionally a reddish brown skin tone has been observed, though it is rare. It is worth noting that on the occasions it does occur, the Orckonn in question exhibits higher levels of intelligence and leadership, allowing them to not only lead their group, but often unite many tribes to one banner. Such alliances break down shortly after the death of such a leader. Orckonn live in the Kingdom of Graban.

Humans: Relative newcomers to Braleth, they have to fight constantly for their place in the world. With shorter lifespans than the Kel, Humans make up for it by breeding quicker (though not as quickly as Orckonn). They do have some skills in both forms of magic, but not as great as that any of the Kel races. As such, humans rely upon tools, building their structures from several blocks of stone where possible, or wood if not. Human craftsmanship is not currently able to complete with that of the Kel, but as they improve the tools and techniques they use, the gap between the two will deminish. The main Human Kingdom is Nuimore, though there are smaller kingdoms and independent states around.


The Kingdoms

Laeseon: Home of the Shai'kel, Laeseon was the heart of the old Elon'kel Kingdom. The kingdom is mostly hills, plains and a forests. The Inland Sea to the South separates Laeseon from Nuimore. Wildlands to the East and Khadaria lies to the west. North of Laeseon is wide open ocean.

The crown city of Laesiel houses the Shai'kel Royal Family several other noble families. The city is made of white stone, with pink tinges to it.
The city of Zurume is the centre of Academic Study in Laeseon, having produced the greatest mages of the Arcane. Non Shai'kel are admitted, though are exceptionally rare.


Khadaria: Home to the Drai'kel, Khadaria is contains the site of some of the harshest battles in the Shaman Wars. Embok, the biggest city in the Kingdom was built during the time of the Elon'kel and lies partially in ruins. The western half of the Kingdom is mountainous, while the eastern half is similar to that of Laeseon.
Khadaria's eastern border touches the lands of Laeseon and the Inland Sea. To the south lies Graban.


Graban: Home to the Orckonn, it is a tough and trying land to live in, some areas are near barren. Graban is the only Kingdom surrounded by enemies on all sides. North is Khadaria, East is Nuimore and the remaining borders are home to smaller human Kingdoms.

Nuimore: The main human Kingdom, mostly a wild place with untamed forests and a few settlements. What settlements there are are usually surrounded by 8ft high wooden pallisades and have a guard or two on watch at the gates. To the north is the Inland Sea, to the west is Graban. The rest of Kingdom is bordered by wilderness or small independent kingdoms.
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PostSubject: Re: Braleth RP info sheet.   Braleth RP info sheet. Icon_minitimeTue Jun 09, 2020 5:33 pm

Clans of the Drai'kel

Bronzedagger:

The Bronzedagger clan has produced some of the best warriors in the Drai'kel land. Each clan member carries a ceremonial bronze dagger. And when they go on Orckon hunting raids, each one comes back with a 'trophy' from every Orc they killed (it's left ear).
Their banner is a light blue flag with a bronze dagger baring an engraving of 7 stars on the blade.


Boneclaw:
Clan Boneclaw is one of the more primitive and brutal of the Drai'kel clans. They have a reputation of using the bones of their enemies to make tools, ornaments and jewellery.
Their banner is a dark red flag with a claw of a dragon. Surrounding the claw is 7 silver stars.


Greyhawk:


Silver Cat:
The Silver Cat clan are lithe, graceful and agile in their movements. They put their skills to good use, be it for fighting, dancing, thieving or fucking.
Their banner is a dark blue flag with a silver cat's head. 7 stars surround it.


Starwolf
The Starwolf clan are fiercely loyal and competitive. Everything they do, they do to strengthen their clan.


Stormcrow


Windsong


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MPY
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Braleth RP info sheet. Empty
PostSubject: Re: Braleth RP info sheet.   Braleth RP info sheet. Icon_minitimeTue Jun 09, 2020 6:17 pm

My character.

Name: Nymil Rilynth
Gender: Male
Race: Drai'kel
Age: 27 (looks the equivalent of a human aged 15-17)
Clan: Silver Cat
Skin tone: dark grey with a faint purple tinge, depending on the light.
Hair: long, silver/moon silver
Eyes: Heterochromia, Crimson left eye and Violet right eye.
Attire: often topless (like most of his tribe), wears a leather kilt made of two layers. The under layer is one piece of leather that stops about two inches above the knee. The top layer is made of several vertical strips of leather that come to a point capped by silver. This layer stops just below the knee.
Simple sandals for flat or easy terrain, thicker leather boots for tough terrain.

Magical abilities: minor skill in Arcane Magic, able to cast simple spells of his own or activate complex enchantments created by others.

Very skilled in Spiritual Magic. Trained by the Shaman of his home village, Nymil exceeded his master's expectations and was sent for formal training at the Tower of Stars. Is able to summon high level elementals and some greater spirits.

Other: typically carries a mahogany staff as tall as himself, topped with a diamond. Though quite capable of doing Spiritual magic without such a ritual item, it is used as a focus for the magical energy in more complicated rituals.
Also owns one steel sword of Shai'kel craftsmanship. Nymil purchased this after a failed attempt to silence him by a fellow student at the Tower of Stars after Nymil walked in on them performing one of the forbidden magical arts. The sword has a 5 pointed star worked into the crossguard. In the centre of the star on each side is a gemstone with an enchantment. The ruby sets the blade on fire and the sapphire causes it to arc with lightning.
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Braleth RP info sheet. Empty
PostSubject: Re: Braleth RP info sheet.   Braleth RP info sheet. Icon_minitime

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